Selfie and the experience of the virtual image
Ensayo donde hablo sobre la selfie y la experiencia de la imagen virtual; cambio de paradigmas cognoscitivos en relación a la imagen y la fotografía.
Abstract
People know the world through images; new realities are created and new identities are developed. Consequently, portraits may become a representation of one’s personality and a reflection of the society of spectacle. These digital pictures change the experience of memory and inherently trace back to photographs. Thus, the “screen” mediates the relations among people and the information flow carrying different meanings. In this way, the photographic material and the virtual image will be analyzed, and distinctions will be noted regarding the aesthetic experience, specifically regarding the self-portrait and the selfie.
Keywords: Photography, virtual image, selfie, self-portrait, and aesthetic experience.
Augmented Reality experience in contemporary art
Abstract
Everyday Aesthetics in Contemporary Art
Abstract
This article examines the relatively new field of everyday aesthetics and its use in artistic works. I argue anyone can have an aesthetic experience regardless of the source, in the sense that it can happen during daily activities and from the appreciation of banal objects. In addition, contemporary art explores the significance of the prosaic and how people react to a new approach that often requires the active participation of the audience. It also examines the connection established between the beholder and the artwork that uses an aesthetic seen in the everyday but that is usually taken from granted.
[Keywords: everyday aesthetics, contemporary art, relational esthetics, interactive art, snapshot photography]
Telefonía móvil: espacio híbrido para las prácticas artísticas
Resumen
El ensayo aborda el uso de ciertas tecnologías móviles, en especial la telefónica, dentro del campo artístico. Se examina el uso de estos objetos para crear experiencias artísticas que en la mayoría de los casos quedan fuera de un lugar específico, es decir que pueden ser en un espacio virtual y temporal. Además estas prácticas requieren de la participación activa del espectador quien se convierte en coautor. Las obras que se analizan reúnen estas características y muestran la complejidad entre la tecnología móvil y el usuario.
Abstract
Keywords: Cell phone; Interface; Game; Cell phone art.